Quick Details
At Black Ops Airsoft, we provide various amenities for your convenience and enjoyment, including the “Elite Force Pavilion,” restroom facilities, ample parking, the Tippmann CQB indoor arena, and expansive playing fields spanning over 40 acres, exclusively dedicated to Airsoft activities. Our array of game modes ensures diverse gameplay, and we are receptive to fresh scenarios.
Prior to joining the action, ensure you visit the pro-shop to complete your entry payment and receive your wristband. It’s crucial to have this wristband, as access to the airsoft field requires it. Those found participating without a wristband will be requested to exit the field.
For comprehensive regulations governing field conduct, please refer to the “RULES” section. Additionally, the “Classification Bracket” provides information about joule limits. We maintain a strict policy against rule infractions to ensure an optimal experience for everyone. Any individuals found violating the rules will be asked to depart for the day without a refund.
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ALL-INCLUSIVE Rental SELF-EQUIPPED $60 $20 Airsoft Gun Unlimited Play Time Safety Mask Access to air if needed Unlimited Play Time **BBs are not included in rental -
Get your waiver, wristband, BBs, rental equipment, and directions to airsoft designated parking at the Black Ops proshop.
Standard Operating Procedures: Outdoor Fields
- Full seal ASTM Eye pro stays on at all times while on the field. No mesh goggles.
- Under 18 must wear full face mask. Over 18 may wear full seal goggles/safety glasses. Full face pro is highly recommended for all players!
- All guns must be magazine free and clear (no round in chamber) off the field and in designated safe zone and parking area.
- Everyone must have and use a red “kill/dead rag.”
- No unauthorized equipment( riot shields, hard plastic knives etc) when in doubt ask admin
- When in doubt ask an admin.
- No verbal abuse or physical contact.
- No alcohol or illegal drugs allowed on the field
- No dry firing.
- Everyone must sign a waiver, Have a wrist band, and Chrono before playing.
- Call your hits or leave. When in doubt call it out.
- Friendly fire, gun hits, mask hits, helmet hits, toe hits, all count as a hit.
- No real firearms or knives allowed on the field.
- Absolutely no firing in the staging areas or parking lots.
- No full auto fire within 30 feet (10 full paces).
- Everyone must be at game brief to play. (no talking)
- Absolutely no over shooting or shooting after calling hit. No talking after being hit.
- Follow all directions from /combat controllers’
- Tag rounds may NOT be shot directly at players. Anyone that hits a player will be ejected from the field. Tag round hitting the side of a bunker “kills” all players inside.
- Tag and EG 67 etc Grenades have a 10′ Kill radius. If a grenade goes off in your bunker you are out.
- Referees decisions are final.
- No Binary Triggers
- RPS must be set at 20bps or lower
- EVERYONE IS A SAFETY OFFICER, IF YOU SEE EYEPRO OFF A PLAYER OR A SERIOUS INJURY, CALL OUT “BLIND MAN!” OR “CEASE FIRE” WHICH ARE TO BE REPEATED BY ALL PLAYERS, GUNS MUST BE PUT ON SAFE AND MAGS REMOVED UNTILL ADMIN CALLS “GAME ON”
Standard Operating Procedure for CQB/Indoor Field
- 1.5 Joules Max for all guns
- Semi Auto Fire only
- No climbing Bunkers
- No moving bunkers
- No blind firing
- No moving into the opposing teams spawn (Marked by Red or Blue Lines)
- All guns on safe and mags out outside of building
- Eye Pro on at all times in building and spawn areas. No mesh goggles
- Helmets highly recommended (concrete floors)
- Low light! Tac lights strongly suggested!
- No Lasers allowed (Red dot sights are fine).
- Under 18 must wear full face mask. Over 18 may wear full seal goggles/safety glasses.
- Call your hits or leave. When in doubt call it out.
- Everyone must have and use a “kill rag.”
- No unauthorized equipment.
- Referees decisions are final.
- No verbal abuse or physical contact.
- No alcohol or illegal drugs allowed on the property.
- No blind firing. Full facemask required for all players under 18 years of age.
- Everyone must sign a waiver, Have a wrist band, and Chrono before playing.
- Friendly fire, gun hits, mask hits, helmet hits, toe hits, all count as a hit.
- No real firearms or knives allowed on the field.
- Absolutely no firing in the staging areas or parking lots. Even blank fire
- Everyone must be at game brief to play. (no talking)
- Ask for permission to use special weapons, IE pyro or smoke of any kind must be purchased at proshop.
- Absolutely no over shooting or shooting after calling hit.
- Follow all directions from /combat controllers’
- Tag rounds are NOT allowed indoors.
- EVERYONE IS A SAFETY OFFICER, IF YOU SEE EYEPRO OFF A PLAYER OR A SERIOUS INJURY, CALL OUT “BLIND MAN!” OR “CEASE FIRE” WHICH ARE TO BE REPEATED BY ALL PLAYERS, GUNS MUST BE PUT ON SAFE AND MAGS REMOVED UNTILL ADMIN CALLS “GAME ON”
ANY VIOLATION OF THE ABOVE RULES AT ANYTIME IS CAUSE TO BE ASKED TO LEAVE
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Our field uses Joules to determine your bracket. Joules is the measure of energy a projectile carries a rather than the speed it travels. MED is the abbreviation for Minimum Engagement Distance which is the minimum distance you must be away from someone before you can fire. Shooting inside the MED can/will result in expulsion from the field.
1st Tier: Rifleman
- HPA or AEG(1.5 Joules)
- No MED on Semi
- Full Auto MED 30ft(when permitted)
2nd Tier: Support/LMG
- 1.8 Joules
- .32 gram BB
- 50ft MED
3rd Tier: DMR
- AEG or HPA(2 joules)
- 50ft MED
- Semi Only
4th Tier: Sniper
- AEG or HPA (2.5 Joules)
- 100ft MED
- Bolt Action Only