Quick Details
The 6th installment to the 3 Day Mega event hosted by Black Ops Airsoft sponsored by Elite Force Airsoft and Kore Outdoor
Early Bird Registration $50
Pre-Registration $70
Day of Pricing $90
Camping is FREE! Will open Friday at 10am
Shower Pass $20 allows you to shower all weekend
There will be food as always!
Timeline
Friday 17 May 2024
-10:00am Camping & Registration at Pro-shop opens.
-6:00pm Safety Brief at Black Ops Main Building Back Bay
-7:00 pm Confirmation of 20 players per side for night mission; if numbers aren’t met
then production decides sides for Saturday. Thermals and Night Vision
recommended. Pistol side arms only!
-7:30pm Night Mission Safety Brief at Black Ops Main Building Back Bay
-8:00pm Night Mission at TBD.
-Time TBD Immediately following night game there will be a Bonfire location TBD
Saturday 18 May 2024
-7:00-9:00am Shop, Registration & Chrono open (If you miss the time, you will chrono at
entry point)
-9:00am Safety Brief at Black Ops Main Building Back Bay
-10:00am Scenario Day 1 Begins
-12:00-1:30pm Pause Ex for Lunch (on-site food available for purchase )
-5:00pm Scenario Pause Ex
-7:00pm Night Mission Brief
-8:00-9:30pm Night Mission
Sunday 19 May 2024
-7:00-8:00am Shop, Registration & Chrono open (If you miss the time, you will chrono at entry point)
-9:00am Scenario Day 2 Begins
-2:00pm Scenario Endex
-2:30pm Raffle and awards
CFR VI RULES
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Treat all event participants with respect and dignity. Our events are designed around providing you with a fun experience. There is no win or lose, therefore no need to get competitive.
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Minimum engagement distances are:
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Rifleman and Grenadier- None
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LMG’s- 50ft
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DMR/Sniper- 100ft
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Blank fire is ABSOLUTELY not authorized.
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Use of commercially produced smoke grenades, TAG’s grenades, and flash grenades are authorized for participant use based on fire safety conditions at the venue on the day of the event.
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Participants are not authorized to bring or use any kind of pyrotechnics not classified as 1.4C for gaming use. Examples of authorized brands are Enola Gaye and TLSFX.
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Homemade pyrotechnics are not allowed.
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If a CEASE FIRE is called, Echo the command and deploy your dead rag.
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Eye Protection must be worn at all times. NO exceptions! Eye protection will have an ANSI Z87+ or higher rating.
- Whenever in doubt about how to act or behave in any situation not specifically mentioned within this TACSOP, always use your best judgment to keep within the spirit of the event.
- Don’t “meta game” the event, go with the flow and enjoy the experience.
- Disrespect of the staff or other participants will not be tolerated! Participants found cheating or disrespecting the staff or other participants will be ejected from the event without a refund.
- Participants who attempt to steal, cause bodily harm, or break any other laws will be handed over to the local law enforcement officials.
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We allow participants as young as 12 at our events. All participants under the age of 18 must have their waiver signed by their parents.
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No BLACK Headgear, Plate Carrier, Chest Rigs.
*Uniforms MUST consist of matching tops and bottoms
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Black Ops events are alcohol and drug free. We know it’s fun to party, but we have minors and firearms present. Regardless of any state laws regarding drug use, all narcotic and hallucinogenic drugs are banned.
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Eye protection must be worn at all times. No Exceptions! Black Ops will not be responsible for injuries caused by participants who remove their eye pro off during the event.
Eye protection must meet ANSI Z87.1-1989 standards and must fully cover your eye sockets from all angles of impact, FULLY SEALED!
Black Ops will inspect all eye pro at check-in for adherence to this standard. If your eye pro is “on the border” of this standard, then we will err on the side of caution and disapprove of them. Ensure you have a backup pair that you know will 100% pass inspection.
Participants under the age of 18 must wear at a minimum a face mesh mask along with eye pro. No Exceptions!
Hearing protection is advised, you could be subjected to noises in excess of 120 dbs at any time during the event.
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- Regulators will be Wrapped with Tamper Proof Tape.
- AEG Body’s will be tagged and Tamper Proof Tape will be used.
- Chrono is not the place to fix your gun. We do not clip your tags at chrono. We do not tune your gun. Bring your own allen key if HPA. Bring your own eyepro to chrono station.
- NO Binary Triggers
- No Full Auto within 30ft
- NEW POLICY. Players can only chrono 2 Primary Rifles at a time. If additional guns need chrono’d please return to the back of the line.
Rifleman: 1.5 J No MED on Semi
Support/LMG: 1.8 J 50’ MED
DMR: 2.0 J 50’ MED Semi only
Sniper: 2.5 J 100’ MED Bolt action only
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Hand Grenades for Black Ops events are restricted to TAGs Hand Grenades, TLSFX, or Enola Gaye grenades that create fragments when they detonate. Inert replica grenades (like those made of rubber) are not permitted.
Thunder B’s or other flash bang simulators are considered flashbangs only as they do not have projectiles.
When throwing a hand grenade, yell “FRAG OUT” so participants can keep a lookout for incoming grenades.
Hand grenades have a “kill” radius of 10’ from where the grenade detonates. Everyone within 10’ of the point of impact not protected by hard cover is “wounded”. If a grenade detonates in a room, hallway, or rooftop, everyone in that room, hallway, or rooftop is considered hit and “wounded”.
If you are using one of these types of grenades, you must arm it according to manufacturer’s instructions and then toss it. If the grenade fails to detonate. it is considered a “dud” and has no effect on opposing participants.
Players behind no cover when a hand grenade goes off and are within the kill radius are considered “wounded” and must follow “healing” procedures.
Participants behind soft cover (bushes, shrubs, grass, and small trees) are “wounded” and must follow “healing” procedures.
Participants behind solid cover (rocks, hills, bunkers, vehicles, and trees much larger than their body) with the cover between them and the hand grenade detonation place are considered alive.
If a hand grenade is thrown, hits an object, bounces back, lands and detonates near the thrower, they along with everyone in the 10’ radius are “hit”.
You may kick a grenade out of the way before it detonates or pick it up and throw it back. However, this is not an Act of Valor. You may not dive on the grenade to save your buddies.
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Rockets:
Acceptable rockets are the TAGIN rounds, Chalk or pyro detonating.
Rockets must be fired from RPG, LAW, and AT4 type replicas.
Homemade rocket launchers are NOT ALLOWED!
Any 3D printed rounds will be allowed. However, they must be inspected by production prior to the close of chrono each morning. All rounds that are going to be used must be presented for inspection at the TOC table. Any round that is not signed off on by the TOC, will NOT be permitted for use during the event. If any individual is caught using or carrying a non-approved round they will be dismissed from the event.
40mm Grenades:
Acceptable 40mm grenades are TAGs 40mm grenades, pyro, chalk, or any 40mm airsoft BB shower grenade.
40mm grenades may be fired from M79, M203, GP30, MGL, Pocket Cannon Launcher, and M320 type grenade launchers.
General rules for both Rockets and 40mm Grenades:
Rockets and 40mm grenades must be lobbed and should never be fired straight at participants or other targets.
Rockets and 40mm grenades have a “kill” radius of 20’ from the point of impact. If detonated in a room or hallway, every participant in that room or hallway is considered hit and “wounded”.
Participants behind no cover or soft cover (bushes, shrubs, grass, and small trees) are “wounded” and must follow healing procedures.
Participants behind solid cover (rocks, hills, bunkers, vehicles, and trees much larger than their body) with the cover between them and the point of impact of the rocket are considered alive.
Vehicles may be taken out by rockets or 40mm grenades (excluding BB showers) only. Chalk rounds work the same as pyro rounds on vehicles.
It takes 2 hits to destroy/kill a vehicle.
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EVERYONE MUST HAVE AND CARRY A RED DEAD RAG!
HITS:
All BB hits to any part of your body and/or gear/equipment secured to your person count as a hit whether it’s a ricochet or direct hit. Weapon hits do not count.
Blind fire is not authorized and strictly prohibited at Black Ops.
Friendly fire counts! Check your targets!
If two participants fire simultaneously and both are hit, BOTH participants are out.
CALLING YOUR HITS:
Airsoft is a hobby of integrity. Call your own hits!
The first time you are hit, fall to the ground and call for a live player to administer first aid. The live player must use your first aid kit to place a bandage on one of your arms. Once the bandage has been applied, you may continue as a live player. If you are hit a second time, you must display your red dead rag, call yourself dead and return to your spawn in order to be a live player again.
When you are hit immediately fall to the ground and simulate being shot for real – the louder the better. Often it is difficult to hear participants over the noise of firing AEG’s and/or through brush even at short distances, so do your best to let opposing participants know you have been hit, otherwise they may continue to inadvertently fire at you. BE AS LOUD AS YOU CAN!